The year is 1983. Atari just released E.T., a video game based on the classic movie of an alien, a boy, and a bicycle.
E.T. was horribly made even for the standards of the industry at the time, with a rushed development of only six weeks.
The video game industry crashed shortly after, resulting in massive financial loses forcing many game studios to shut down. Some factors in the crash included the oversaturation of bad video games and too many consoles on the market, meaning E.T. was just the big cherry on top.
It seems we are on the road to another crash, as more triple-A games are being developed, loaded to the brim with microtransactions and bugs. Many major video game companies are starting to follow this trend.
Why is this happening? To make money. And it’s a competition to get more than everyone else.
The problem with this is more and more money needs to be made each year to keep these companies on top, which will lead to games becoming worse in order to create a market to wring as much cash possible from consumers.
So as the rate of games being issued increases, the quality of the games arguably decreases.
Cosmetic items, extra levels, experience boosts, money boosts, season passes, battle passes, remasters, different editions, perks, and bonuses — anything they can think of to entice people to pay more for their games. You’re already paying full price for the game itself, plus more for additional content to fill out the holes.
I predict that sooner or later it’s going to reach the point where games are so expensive no one can afford them.
Even the parents of gamers are going to start wondering why their children are spending so much on these games.
“Jimmy, why did you spend $300 on my credit card for this Fortnite game?” a concerned father could ask his gamer child. “I thought it was free to play?”
“But Dad, I just had to buy these cool outfits to dress up my character,” the gamer child would insist.
Most of the gamers who are older are already aware of what’s going on and once the parents start figuring it out, it’s only downhill from there.
Blizzard Entertainment recently released trailers for its new mobile game, Diablo Immortal, and the backlash has been swift and sure. Fans were desperately hoping for Diablo 4 or at least a Diablo 2 remaster, but were betrayed. Users on YouTube claim Blizzard is removing dislikes and negative comments on their Diablo Immortal videos.
It’s a claim that appears to be true, according to the Social Blade website, which tracks video statistics across multiple social media outlets.
Blizzard appears to be trying to control the conversation among their customers, which sets a dangerous precedent for the industry.
Are gamers not being allowed a voice?
Black Ops 4, which was released a month ago, added microtransactions about a week ago. Is anyone surprised at this point?
In fact, I don’t think the video game industry is going to crash, I think it’s going to