Patrick Simpson, Biz/Tech Reporter
More than 100 game programming students got together at Humber’s North campus for the annual Global Game Jam.
The event tasks game makers to create a video game in the span of 48 hours. Attendees had from Jan. 25 to Jan. 27 to get together in teams and build their own video game.
Humber has hosted the Global Game Jam at the school for the past four years.
This year, 135 people signed up to code, program, and design a game for the event. The game jam was open not only to game programming students but to anyone who wanted to be involved in creating a game.
Umer Noor, a professor in Game Programming, has helped run the event for several years.
He said the purpose of the Humber game jam was to bring students together.
“The goal is for students to get together and think about why they love video games so much. Think about the experience they want to build in a game,” Noor said.
Many game programing students came to the event wanting to make something new.
Raphael Rodriguez, a second-year Game Programing student, attended the game jam last year.
He said this year he plans to use the event to get more experience in the game creation field.
“From what I know, game jams are a trial by fire where in which you are given such little time to make something creative and expressive that it forces you to make new experiences and new things and try out new things that you never even knew you could do,” Rodriguez said.
Nicolas Amaya, a third-year game programming student, is a first timer to the game jam event.
He said he hopes the three day gaming event will help him jump start some new ideas for future projects.
Amaya said he hoped to get new ideas on gaming from the different teams at the jam.
At the end of the 48-hour event, teams uploaded their created game or photos of their product to the Global Game Jam website to showcase their work. It’s at this showcase teams show off the game they spent a weekend working on.
A winner isn’t declared on the final day. Instead the Humber game jam focuses more on rewarding teams with game creation experience.
“It’s not really a competition, it’s more of an experience, something for their portfolio,” Noor said. “Some teams after a game jam, they get together and they’re like, ‘this is a really good idea’ and then they polish it and they end up publishing it in the future.”