Nicholas Eveleigh, Biz-Tech Reporter
Vivek Nath is a first-year Humber student who happens to be very invested in gaming. He’s part of the video game programming course at Humber and is a member of the Super Smash Bros eSports team.
He obviously has a deep passion for video games. But the love for making and playing games is also stressful.
“I’ve been playing video games for a long time, they helped me out of a dark place,” Nath said.
He is just like any other student trying to balance what he loves with the work and responsibilities that come with life. But at the end of the day Nath will always know there are people like him.
“It’s fun to have people around me that understand and can relate to me, it’s weird but that’s new to me,” Nath said.
Competitive gaming’s popularity exploded in the past decade with an estimated 385 million yearly viewers and 194 million people claiming to be eSports enthusiasts.
Pratheib Umbu Pathmanthan, a former Humber student who played competitive gaming, also felt the day-by-day stress any sports player would feel but he didn’t mind it, saying he constantly strived to be better.
Gaming helped him deal with feeling overworked, he said.
“It’s about being with people who are into the same thing as you and forming a community as well as taking something that can be casual, seriously,” Pathmanthan said. “That’s fun to me.”
He loves the idea of gaming communities and loves creating new opportunities for people to meet and form friendships while finding a common ground with others. He said he found solid ground through eSports teams at Humber.
“The Humber eSports community is a great way to have people like me and people from Humber and even people from different cities come to one place and enjoy something we all have in common, Pathmanthan said. “If I’m not playing, I’m watching my friends play and it’s just great seeing the community come together.”
Scott Fielder, a Gaming Physics professor at Humber College, believes the stress of creating a functioning video game is one of the most stressful, non-forgiving things that one can do.
Fielder constantly asks his students “are you sure?” as they walk in for class, warning them of the intensity the video game program requires.
“The only job harder than game designing is working for NASA,” Fielder said.